Chapter 01 - Getting Started
01 - Overview of the Standard 3ds Max Workflow
02 - Reference Materials and Observation
03 - demoreel
Chapter 02 - Interface Essentials
01 - Understanding the Interface
02 - Seeing Through Viewports
03 - Customizing Your Interface
04 - Really Complex Right-Clicking
05 - Preferences and Customization
Chapter 03 - Navigating Max
01 - You Gotta Get a Wheel Mouse
02 - Highlights of the Navigation Tools
03 - The Transform Gizmo (Yes, 'Gizmo')
04 - Max's Coordinate Systems
05 - Selecting
06 - Freezing and Hiding
Chapter 04 - It's Time to Make Stuff!
01 - Creating Basic Objects
02 - Sub-Object Level
03 - Creating with Shapes
04 - 3D Text Party Time
05 - Making a 3D Logo with Adobe Illustrator Files
06 - Creating Compound Objects
07 - Architectural Modeling 101
08 - Using the Array Tool
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Saturday, August 6, 2011
Wednesday, August 3, 2011
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